Studios

How often a studio's games return nothing, counted from casinos' public bet feeds. This is not a return to player figure and we do not publish one: see why below.

#StudioGames Rounds seenReturned nothing
1 Hacksaw Gaming 270 69,425 90.0% ±0.22 pts
2 Pragmatic Play 949 56,584 83.9% ±0.30 pts
3 Play'n GO 145 15,510 87.8% ±0.52 pts
4 Nolimit City 68 7,486 88.2% ±0.73 pts
5 ELK Studios 94 6,734 88.3% ±0.77 pts
6 BGaming 76 4,562 78.1% ±1.20 pts
7 1spin4win 116 3,971 88.3% ±1.00 pts
8 Evolution 346 2,513 52.5% ±1.95 pts
9 Gaming Corps 38 2,511 90.9% ±1.12 pts
10 Clawbuster 31 2,110 85.4% ±1.51 pts
11 Relax Gaming 78 1,914 86.4% ±1.54 pts
12 PG Soft 32 1,707 79.1% ±1.93 pts
13 Penguin King 17 1,276 81.0% ±2.15 pts
14 Spinomenal 116 1,176 83.9% ±2.10 pts
15 Novomatic 30 1,033 82.0% ±2.34 pts
16 Push Gaming 48 916 90.0% ±1.95 pts
17 3 Oaks Gaming 47 890 80.4% ±2.61 pts
18 BetSoft 46 858 88.2% ±2.16 pts
19 Quickspin 32 838 86.4% ±2.32 pts
20 Endorphina 27 735 81.4% ±2.82 pts
21 AvatarUX 44 717 78.8% ±2.99 pts
22 Mascot 13 648 84.6% ±2.78 pts
23 Voltent 54 618 90.8% ±2.28 pts

Why there is no RTP column

The obvious version of this page is a studio RTP table. We cannot publish one honestly, and it is worth being exact about the reason.

Pooling a studio's games averages together distributions with completely different scales, a 5,000x slot beside a 2x table game, so the variance grows faster than the sample. Hacksaw across 53,000 observed rounds gives a mean of 124% with an interval of plus or minus 12 points. No casino game returns more than it takes, so that figure is impossible, and every studio we track fails the same way. More data makes it worse, not better.

The share of rounds that returned nothing is a proportion. Its error is sqrt(p(1-p)/n), which settles quickly, so the same 53,000 rounds give 89.9% to within a quarter of a point. Same data, 45 times the precision, and a figure that is actually true.

Three things are excluded before any of this is counted. A casino's own games, because they are not a studio's work. Distribution platforms such as hub88 and softswiss, because they publish other studios' games and crediting them names the wrong company. And any game on any feed whose observed return is provably above break even, because that proves the feed is not showing every round of it: leaving those in moved one studio's figure by 13 points against an interval of one. Our methodology sets out the rest.

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